Really inconsitent deck with really easy snapping.
This deck is focused around Negative and 0 power cards. You either escape with -1 cube or you win 4-8 cubes.
Snap when:
- you get Negative on 3 round (Psylock, energy locations)
- you get Negative on 4 and Jane on 5 for good 0 mana cards(IronMan, Dinosaur, Zola)
Escape when:
- you dont have Negative on 4
- you drew all good cards before Negative
Alternative win conditions:
- Morph highroll into enemy win con
- Lockjaw with cheap cards into big cards
- Ironman on 5 into Zola on 6 is good suprise, people think you will content lane with Ironman and you can steal win on other lanes