Marvel Snap Location Cards
Location Cards are a key card type in Marvel Snap. Each match has 3 random locations assisnged to it that have various effects.
Many Character Cards can interact with Locations in different ways. You cannot add Location Cards to your deck.
Altar of DeathWhen you play a card here, destroy it to get +2 Energy next turn.
AsgardAfter turn 4, whoever is winning here draws 2 cards.
Asteroid MAfter you play a 3 or 4-Cost card, move it here.
AtlantisIf you only have one card here, it has +5 Power.
AttilanAfter turn 3, shuffle your hand into your deck. Draw 3 cards.
Aunt May'sThe first card you play here gets +3 Power and moves
Avengers CompoundOn turn 5, all cards must be played here.
Baxter BuildingWhoever is winning this location gets +3 Power at the others.
Camp LehighAdd a random 3-Cost card to each player’s hand.
Central ParkAdd a Squirrel to each location.
Cloning VatsWhen you play a card here, add a copy to your hand.
Crimson CosmosCards that cost 1, 2, or 3 can't be played here.
Daily BugleGet a copy of a card in your opponent's hand.
Danger RoomCards played here have a 25% chance to be destroyed.
Dark DimensionCards here are not revealed until the game ends.
Deep SpaceCard text is disabled here.
District XReplace both decks with 10 random cards.
Dream DimensionOn turn 5, cards cost 1 more.
EgoEgo takes over and plays your cards for you.
ElysiumCards cost 1 less.
Eternity RangeAfter turn 3, add a Rock to the losing player’s side.
Fisk TowerWhen a card moves here, afflict it with -4 Power.
Fogwell's GymBoth players get double Boosters this game.
Gamma LabAfter turn 3, transform all cards here into the Hulk
Grand CentralAfter turn 5, put a card from each player's hand here.
Great WebAfter each turn, move one card to the Web for a random player.
HalaAfter turn 4, destroy all cards controlled by the player losing here.
Hell's KitchenDraw a 1-Cost card from your deck
Hellfire ClubCards that cost 1 can't be played here.
K'un-LunWhen a card moves here, give it +2 Power.
Kamar-TajOn Reveal effects happen twice at this location.
KlyntarAfter turn 4, merge your cards here into a Symbiote.
KnowhereOn Reveal effects do not happen at this location.
KrakoaOn turn 5, takes over and plays both players’ cards for them.
KylnYou can't play cards here after turn 4.
Lake Hellas1-Cost cards here have + Power.
Lamentis-1Draw 3 cards. Destroy both decks
LechuguillaWhen you play a card here, shuffle 3 rocks into your deck.
LemuriaNo cards are revealed this turn.
LimboThere is a turn 7 this game.
Los Diablos BaseAt the end of turn 3, ruin a random location.
Luke's BarWhen you play a card here, return it to your hand.
Machine WorldWhen you play a card here, add a copy to the opponent's hand.
MilanoTurn 5 is the only turn cards can be played here
MindscapeAt the start of turn 6, swap hands.
Miniaturized LabOn turns 3, 4, and 5, no cards can be added here.
Mirror DimensionOn turn 4, transform into one of the other locations.
MojoworldWhoever has more cards here gets +100 Power.
Monster IslandAdd a 9-Power Monster here for each player.
Monster MetropolisThe cards with the highest power here get +3 Power.
Mount VesuviusPlayers can’t retreat after turn 5.
Muir IslandAfter each turn, give cards here +1 Power.
MurderworldAfter turn 3, destroy all cards here.
NecroshaCards here have -2 Power.
Negative ZoneCards here have -3 Power.
New YorkOn turn 6, you can move cards to this location.
Nova RomaDraw a card.
OlympiaDraw 2 cards.
Onslaught's CitadelOngoing effects here are doubled.
Oscorp TowerAfter turn 3, all cards here swap sides
Pet MansionThis turn, all cards must be played here.
Plunder CastleOnly cards that cost 6 can be played here
Project Pegasus+5 Energy this turn.
Quantum RealmAfter you play a card here, set its base Power to 2.
Quantum TunnelAfter you play a card here, swap it with a card in your deck.
Rickety BridgeAfter each turn, if there is more than one card here, destroy them.
RuinsA wasteland of destruction.
SakaarAfter this turn, put a card from each player’s hand here.
Sanctum SanctorumCards can't be played here.
Savage LandAdd two Raptors on each side of this location.
ShadowlandAdd a Ninja to each side with -2 Power.
Shuri's LabWhen you play a card here, double its Power.
Sinister LondonWhen you play a card here, add a copy to another location.
SokoviaDiscard a card from each player's hand.
Stark TowerAfter turn 5, give all cards here +2 Power.
Strange AcademyAt the end of turn 5, move all cards here to other random locations.
SubterraneaShuffle 4 rocks into each deck.
The Bar With No NameWhoever has the least Power here wins.
The Big HouseCards that cost 4, 5 or 6 can't be played here.
The HubAdd a random card to each player's hand.
The Ice BoxGive a card in each player’s hand +1 Cost.
The PeakEach card in your hand swaps its Power and Cost.
The RaftWhoever fills this location first draws a 6-Cost card. It costs 0.
The Sacred TimelineFirst to fill this gets a copy of their opening hand.
The SandbarCards with abilities can’t be played here.
The Space ThroneOnly one card can be here for each player.
The SuperflowIf you have no cards here, +1 energy each turn.
The TriskelionFill each player's hand with random cards
The VaultOn turn 6, cards can’t be played here.
Time TheaterCopy the last card you drew instead of drawing your next card.
Tinkerer's Workshop+1 Energy this turn.
Titan6-Cost cards cost 1 less.
TransiaSwap the positions of each location.
Valley Of The HandAfter turn 5, your destroyed cards revive here.
Vibranium MinesWhen you play a card here, shuffle 3 Vibranium into your deck.
VormirThe first card you play here is destroyed.
WakandaCards here can't be destroyed.
Wakandan EmbassyGive +2 Power to cards in players' hands.
Warrior FallsAfter each turn, cards here FIGHT! Destroy the weakest one(s).
Washington D.C.Cards here with no abilities have +3 Power.
WeirdworldBoth players draw from their opponent's decks.
WestviewTurns into a new location on turn 4.
White Hot RoomFirst to fill this gets +3 Max Energy.
WorldshipDestroy the other locations.
X-MansionAfter turn 3, add a random card here for each player.
XandarCards here have +1 Power.
Yashida BaseAt the end of the game, destroy the last card to get here.