Theorycrafting:
- You get 9 cards drawn, meaning the average power of this deck (pre-buffs) is 16 (sum of 21 * 0.75, rounded up).
- Adding buffs and we get 32 extra power (43 * .75 rounded down).
- This gives us a total average power of 42 +- 6. If you were to split this evenly into 3 lanes, that'd be 14 per, but my suggestion is focussing on two lanes. For instance:
-- Mister Fantastic (81) and Kazar (68) in the middle puts that lane at 7 power, and gives up to 10 power to adjacent lanes. Put 2 Sentinel (111)'s in one with a buffed Rocket Racoon (105) and Wolfsbane (142) and the power there is 20. Then in the other lane have Hawkeye (53), Ant-Man (7), Elektra (44), and Sunspot (122) (with 3 total unspent mana as 21 total - 18) and that lane is at 18 power too. From the games I've observed, this ought to win most match ups for now (average final lanes are 16 or below, unless both players focus a single lane with their big cards, but then the other two are usually fought for 10-11.)
Assumptions:
- Sunspot (122) gets bugged to 5 given an average of 4 unspent energy by the final turn
- Sentinel (111) gets you at least 1 additional summon
- Kazar (68) hits 4 1-cost cards
- All buffs like Rocket Racoon (105) land correctly
Drawbacks:
- Any area effect that prevents low cost cards from being played
- Killmonger (69)
- Elektra (44)