Deck Description
Deck easy to play, never play cards on turn 5 unless you know you won't be able to play Infinut on turn 6.
Goal : overcome 1 location with Angela, Wolfsbane, Sunspot (who take +5 on turn five while you wait to play Infinut on turn 6), Bishop and Kazar.
Win the 2nd location with Infinut at turn 6.
Snap on turn 4 to make sure your opponent will go to the last turn.
Because you didn't play at turn 5 and because you've snap on turn 4, your opponent often snap on turn 5. Then Infinut on turn 6.
I played it since rank 50 to rank 101 (and i'm still ranking up !
Deck Breakdown
Aggro Infinaut
Sunspot 1 0
Ant-Man 1 1
Agent 13 1 2
Iceman 1 2
Nightcrawler 1 2
Squirrel Girl 1 2
Angela 2 2
Mister Sinister 2 2
Bishop 3 1
Wolfsbane 3 1
Kazar 4 4
The Infinaut 6 20
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Comments
Test Hand
1st Sample Hand
2nd Sample Hand
3rd Sample Hand
Top 3 cards indicate opening hand and then 1st, 2nd and 3rd, etc Draws.
Shuffled using Fisher Yates algorithm
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