I built this deck in the mid 50s, climbed to the mid 60s so far.
Mostly, the goal is to disrupt your opponents plan and plays with early steals with Mantis and Cable, hand shenanigans and reads with Iceman and Morph, and saving Killmonger for a turn six reset if they are heavy on 1 drops.
I'm on Collector level 284 at the time of this writing, so missing cards from Pool 2 and 3. I would like to put in Agent 13 and/or Warpath when I unlock them.