A control deck that mainly focuses on locking one location down and disrupting another to win two locations.
Everything is about reading what your opponent is doing.
The first two turns are almost irrelevant in most of the games, but Angela provides additional early-game power, in combination with Nightcrawler and other possible low drops, it makes it easier to lock one location down with Storm or possibly X.
Storm works with Jessica and Juggernaut.
DareDevil works with X and Gamora and sometimes helps with buffing Angela.
Rescue is just a nice turn 4 or 5 drops with 9 power, but playing X into it is a nice unexpected combo for the opponent. Can sometimes win one location just by these two with 12 power. In this case, the last turn you can just play Juggernaut + anything in an empty location to bump everything out.
Cosmo, Shang Chi, and Enchantress are how you disrupt the opponent. Juggernaunt can be effective for the last turn too.
Always remember to avoid where the opponent play, and always get the fuck out of there when you can't win, this deck is built for being sneaky not for power wrestling with your opponent.