This deck is designed to win games by ruining your opponents gameplan. This deck theme has been done plenty of times, but I have had a ton of luck on ladder with this specific list.
The main star is, of course, Daredevil. Allowing you to see your opponents turn 5 gives us a huge advantage, and we have 4 main ways to use that info: Sunspot, Gamora, Professor X, and Hobgoblin.
The rest of the deck is just good control stuff. Angela is for standard tempo plays. The most interesting addition, IMO, is Adam Warlock. If you follow up a turn 1 Sunspot with a turn 2 Warlock, you can almost always guarantee that your opponent will play into that lane turn 3, giving you the option to either double down, or play somewhere else by sneaking in a Green Goblin for free throwing Scarlet Witch in an unfavorable location. Think of getting the free card draw as the icing on the cake. Adam Warlock is also nuts after dropping Green Goblin successfully into a Bar Sinister as you can effectively draw your entire deck right there.
Scarlet Witch is surprisingly useful, and a card I slept on at first. She can open up locations that are bad for us (Mojoworld, Isle of Silence, Lechuguilla, Weirdworld, Gamma Lab, etc), while also denying locations that we think will help our opponents early on.
Ideal play is:
T1: Sunspot
T2: Warlock/Daredevil/Angela (Armor into a Nova lane)
T3: Goblin
T4: Any two of your 2 drops, White Queen, or pass to buff sunspot
T5: Play accordingly to your opponent
T6: EZ Win
This list will make it very easy to win. The real skill of the deck will come down to your snapping game if you want to climb the ladder because most people will simply retreat whenever you lock down a lane. The trick is getting them to go all in early without getting blindsided by some off-the-wall list.
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