This deck has served me well and allowed me to quickly climb from Rank 20 to 37 and counting in about a week. The goal is to build your hand count using On Reveal cards below, then play Devil Dinosaur to solidify the win.
Elektra - Great when you're not starting player and you want to take out any 1 Cost opponent cards (e.g., Sunspot)
Agent 13 - This wildcard allows you to switch playstyles early on if it plays right. And it keeps your opponent guessing.
Nightcrawler - An easy starter card with the option to move to locations to take advantage of its power (e.g., K'un Lun)
Nova - If I think my opponent is playing to destroy my cards, or if the location suits it, this is a good one to play. Otherwise, keep in hand for Dinosaur.
The Collector - Play this early in Round 2 if you can to start to build your location power. Play at a separate location from one you will be fighting power over to win in the endgame.
Cable - Cable gives you insight into your opponents deck and gives you an extra card towards your hand.
Sentinel - Essential to play this one to both add a good 3 power to a location, building your Collector power and setting up for Dinosaur in Round 5-6.
Morph - This is another wildcard. Since it has 0 power I usually only play this at locations where I'm trying to get lucky. Otherwise, keep in hand.
This round is the halfway mark. Hopefully you've gathered Dinosaur by this point.
Shang-Chi - I keep this one in my back pocket for Round 5. If your opponent has their strong cards already at a location (9+ power), this card is an absolute beast to hit them with.
Moon Girl - Fly me to the moon. This card duplicates your hand, which builds Collector power and sets up for a nuclear Dinosaur in Round 5 or 6.
Devil Dinosaur - If you've got this card in your hand now's the time to play it. The Devil's Moon glows red tonight, my friend.
America Chavez - If for some unlucky reason you didn't draw Dinosaur this game, this might help you squeak by with a victory even still with a solid 9 power.
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