Deck Description
Big hand make Dino go roar, pretty simple concept, but with enough lines of play to adapt to a lot of situations. Takes advantage of the small Dino/Moon Girl engine to pack in counters for most threats, with Zola as an alternate route to 2 Dinos if you can't get there with moon girl.
Deck Breakdown
DIN0.2
Agent 13 1 2
Quinjet 1 2
Mantis 2 2
The Collector 2 2
Cable 2 3
Sentinel 2 3
Cosmo 3 3
Killmonger 3 3
Shang-Chi 4 3
Moon Girl 4 4
Devil Dinosaur 5 3
Arnim Zola 6 0
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Comments
Test Hand
1st Sample Hand
2nd Sample Hand
3rd Sample Hand
Top 3 cards indicate opening hand and then 1st, 2nd and 3rd, etc Draws.
Shuffled using Fisher Yates algorithm
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