Deck Description
Win by controlling locations and/or with big cards.
- Agent 13 helps Devil Dinosaur and give you more options
- Cable helps Devil Dinosaur, give you more options and information
- Sentinel helps Devil Dinosaur and by refilling your hand, guarantees something to play every turn
- Storm controls location
- Juggernaut controls location
- Devil Dinosaur is the core
- Jubilee to pull big cards or location controllers
- Spider-Man controls location
- Professor X controls location and protect your cards
- Captain Marvel is flexible
- Magneto both controls location and is a big finisher
- America Chavez is a big finisher
Main Combos:
- Turn 3 Storm + Turn 4 Juggernaut / Devil Dinosaur / Jubilee
- Turn 4 Spider-Man + Turn 5 Professor X
- Turn 4 Spider-Man into The Vault + Turn 5 whatever you need to have more power than your opponent
- Turn 5 Spider-Man + Turn 6 whatever you need to have more power than your opponent
- Storm & Spider-Man when Project Pegasus shows up + Next turn whatever you need to have more power than your opponent
- Professor X (and something else if you have enough energy) when Project Pegasus shows up
Hint: Be careful where/when you play Professor X. If you play him at the wrong location/time, it can cost you the game (because of Professor X, Captain Marvel won’t be able to move from/to his location as well).
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