Deck Description
the ultimate goal is to get Kingpin down on 3 and Magneto on 6 to destroy and open winning lanes. but there's a lot that can go on in the meantime.
Polaris can pull some annoying cards in early game, but apparently will not work on Fisk Tower location. (bug?) Spider-Man and Professor X provide some good control, as well as Cosmo in case you want to nullify Magneto for the 12 points. Hobgoblin, Spider-Woman and Yondu just feel good to play when your opponent does something annoying. Uatu the Watcher and Daredevil give some great foreknowledge.
Aero might be a good candidate for this deck, but i'm not sure about synergy vs. effectiveness.
so far this has been fun and effective. as always, i welcome any advice or questions that will improve the deck's play.
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