Yondu, Mantis and Cable aim to either gather cards or reduce the count of the opponents cards. Playing all of them will give you +2 cards and reduce the opponents Deck (-3).
Okoye / Lizard offer great value for 2 Cost. The Deck is lacking a bit of 'firepower' but having a +1 buff from Okoye isnt that bad and Lizard is fine to contest a location till the end of turn 3.
Wolfsbane might get a replacement but the kombo with Odin is still great.
4-5-6 Kombo
Moongirl, Devil Dinosaur, Odin
Double your hand, feed the Dino and trigger Moongirl a second time with Odin which leads to an even more cards in your hand.
5-6 Kombo
White Tiger + Odin
You'll get 1 (White Tiger) + 7 (Tiger) + 8 (Odin) and another 7 (Tiger).
5-6 Kombo
Klaw + Odin
You'll get (4) Klaw + 6 (Reveal Klaw) + 8 (Odin) and the second + 6 (Reveal Klaw)
Those 5-6 Kombos aim for locations that might be hard to reach.
Depending on your hand - on turn 4 White Queen offers great value and will bring another card to your hand. Had plenty of games where Devil Dinosaur has been played on the last turn and moongirl in turn 5 in order to collect more cards. You will have still one energy in order to push for a different location that might be tight.
That delayed use of White Queen (Turn 4), Moongirl (Turn 5) and Devil Dinosaur (Turn 6) will offer you still a possibility to use 1 cost cards on the last two turns for contested locations.
Would love to hear any feedback from more experienced players!
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