1- Ant-man: Just a good one drop, make sure you get 3 other cards in the lane.
1 - Iceman: I feel it's one of the best 1 drops in the game because of the way it can mess with our opponent's tempo
1 - Yondu: Good 1 drop, I like the card removal because you can learn a lot about with kind of deck you are playing when a card is removed. If you don't like Yondu, you can replace it with a different 1 drop.
2 - Medusa: Strong 2 drop if you can get her in the middle.
2- Scorpion: a quick annoyance to opponents hand also when paired with Yondu on a reveal location can make an easy win
2-Lizard: try to not play this too early, it's a good card if used correctly. Especially since you have 2 goblins in this deck try to avoid that lane with them since your opponent would only need 3 cards to give lizard negative power.
3- Green Goblin: love playing this every turn 3 just to gain early control. Be aware of destroy decks because you may help them by adding an extra card for them.
3-Captain America: Get this into your lane with 4 cards or a lane that could use +1
4-Shangchi: Super annoying. Use him immediately if you have the location that grants both players a 9-power monster. Otherwise, save him for later if you don't retreat.
4-Namor: Great drop on 6 into a lane that you have not touched. Then you can also play two 1 drops or one 2 drop
5-Hobgoblin: Strongest, most high-risk card in the game. Your only goal is to play this into a lane that your opponent cannot get four cards into that lane in that turn it is played. It is very hard for your opponent to win a lane with Hobgoblin in it.
6-Hulk: Very good for end game if you have few lanes controlled makes for a good setup for an easy win
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