1. Sunspot/Yondu
I like to get Yondu down first (if I have to choose between him and Sunspot) because it seems like 6s have a higher chance of being drawn before the 2nd turn than the 3rd. If you get Bar Sinister, use Yondu to kill 4 cards and then try to kill Yondu with Killmonger later.
2. Sunspot/Yondu/Armor
Definitely get Sunspot down on 2 if you haven't already and let him eat up that extra energy. If you already have him down and you have Armor in your hand, protect him at all costs.
3. Armor/Hulk Buster
Hopefully you've gotten a protected Sunspot at this point, so beef them up with Hulk Buster.
Alternatively, use Scorpion/Killmonger at this point (if Sunspot and Yondu are protected).
4. Warpath/Bucky Barnes + Carnage/Jubilee
If you've got a protected Sunspot and you have Warpath in your hand, use him in the same lane, if possible (even if you haven't drawn The Infinaut).
If you've got Bucky Barnes and Carnage in your hand, make sure to use them now and/or on the same turn. You never wanna use Bucky first to have him get Armored. Watch out for them flipping first too. You could get got that way if you're not careful.
5. Nothing
Let Sunspot eat up this turn and enable yourself to use The Infinaut.
Many a game, I've drawn him right before turn 6.
6. The Infinaut
Best case scenario, you've got 1 strong lane somewhere and you use The Infinaut in one of the other 2. If you already have 2 lanes in the gold, use him on the 3rd. Your opponent will have to use their cards to try and win back one of the other 2.
Jubilee:
If you have haven't drawn The Infinaut by turn 6, use Jubilee on that last lane to hopefully draw The Infinaut.
Shang-Chi/Killmonger:
Use strategically to take out your opponents.
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