Have you ever been playing a game and thought, "Man, I don't like my cards. I wish I didn't have to use them and could use other ones!"
Well now you can!
This deck focuses on getting random stuff, making it cheaper, and giving you more energy to use it. Your combos include:
Electro - Viper
Electro - Enchantress
Electro - Beast
Sif (Helicarrier) - Ghost Rider
And many more.
Here's one example of an ideal turn using these cards:
T1: Quinjet/Agent 13
T2: Collector
T3: Sif (With helicarrier in hand)
T4: Ghost Rider (or something good from a random draw)
T5: Nick Fury (Or Sera if Helicarrier gave you something good)
T6: Some of those sweet sweet random drops
Does it work a lot? Haven't tried it too much.
Does it work at least sometimes? Heck yeah! Your Collector easily gets to eight power, Sif + Ghost Rider gets up to 17 power on the board in two turns, and you might get lucky and get something massive to change up the game.
The only way to make sure you opponent doesn't know what you're doing, is if you also don't know what you're doing.
Any suggestions are appreciated, this is just with the cards I have, I imagine something like Coulson could replace Enchantress, she's mainly there for disruption and to negate Electro if all else fails on turn 4.