Deck Description
Mill is one of my favorite archetypes in mtg, so with the current cards that I have, I am trying to make it work.
The deck misses most of the time and I lose, but if given the right hand (and if I hit with Mantis), I eat about 3-5 cards of the opponents deck, meaning best case scenario they have no draws on turn 5 and 6. '
Unfortunately, drawing no cards does not mean you lose in Snap, which is totally fair given the deck is 12 cards, so I still needed to find some wincon and since I am drawing cards from my opponents deck, Devil-Zola is pretty simple to incorporate.
Please give it a try :)
Deck Breakdown
Mill Attempt
Agent 13 1 2
Yondu 1 2
Beast 2 2
Mantis 2 2
Cable 2 3
Falcon 2 3
Wave 3 5
Moon Girl 4 4
Nick Fury 4 5
White Queen 4 6
Devil Dinosaur 5 3
Arnim Zola 6 0
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Test Hand
1st Sample Hand
2nd Sample Hand
3rd Sample Hand
Top 3 cards indicate opening hand and then 1st, 2nd and 3rd, etc Draws.
Shuffled using Fisher Yates algorithm
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