Main win conditions are: Human Torch, Multiple Man, Kraven, and Vulture.
Playstyle
- Use Forge and Hulk Buster to buff either Human Torch or Multiple Man (prioritise Multiple Man but avoid buffing to 9-Power in case of Shang-Chi).
- Move characters such as Multiple Man, Vulture, and Human Torch (in descending priority) to other locations (preferably with Kraven) to maximise Power gain.
- Characters such as Scarlet Witch (to change location) and Blue Marvel (can easily provide additional 8 Power at least) are mainly for utility and can be swapped out for other characters where required.
Common Combos
- Play Multiple Man in empty location -> Play Iron Fist in different location -> Play Hulk Buster in same location as Multiple Man (The buffed Multiple Man will be affected by Iron Fist's effect and make a copy of the buffed Multiple Man)
- Play Cloak on Turn 5 to either the center location or the right location -> Move characters such as Kraven, Multiple Man, Vulture, and Human Torch (in descending priority) -> Play Heimdall on Turn 6 (Apart from gaining Power, playing Cloak may bait your opponent to move their characters as well for you to exploit with Heimdall's effect and shift your characters to your opponent's weakened locations).
Weakness
- Professor X (prevents movement in & out of his location)
- Cosmo (prevents on reveal effects from happening which can force you to play Iron Fist, Cloak, Doctor Strange, and Heimdall in sub-optimal locations
- Shang-Chi (able to remove your buffed characters once they exceed 9-Power)
- Killmonger (can easily remove Human Torch)
(P.S. Blue Marvel is now 5-Cost 3-Power)
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