I wanted to put together a deck comprised fully of mutants that felt viable and fun between ranks 70-80. This is a deck all about knowing your opponent's cards and using the cards in this deck as the foundation for your win. It also takes advantage of the foresight that you get from cards like Cable and Scarlet Witch to make Morph clutch in the late game, especially against decks with Apocalypse in them. But below is a guide on how to get the win.
Round 1-2: Play Iceman or Sunspot, but understand that Armor is not in this deck so letting him get buffed can be risky. Next, play Forge or Cable. Forge's buff can be used to buff up someone like Wolfsbane or even Scarlet Witch before changing a location. Cable will help you become more aware of your opponent's deck while stealing a card that is likely crucial. The best thing to do is play all of your on reveal cards in the same location so that you can bring them back with Beast, after playing Wolfsbane hopefully.
Round 3-4: Try to play Bishop. And then use Beast to bounce your low rated cards back into your hand. This will be important for getting Bishop to buff in the mid and late game. Reuse Cable, Forge, Iceman. If you see an opening play Namor with a Forge buff, if you need more high energy cards, play Cable with a Forge buff. You can always bank some energy for Sunspot too if you think the coast is clear of Killmonger.
Round 5-6: Play White Queen and see what your opponent is building to. This is where you get to know if your Morph will become useful. If your White Queen draws a card that is useful to you play it in the last round. If it is not useful then use Morph and any other cards you possibly can to buff Bishop.
This is my first deck I've posted in the community so feedback is appreciated!
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