No one drops, turn 6 swing
Killmonger Deck
4.5 Rating
Deck Description
Goal is to influence/control your opponent and anticipate their use of the locations to swing things on turns 5 and 6. Many games are won by playing professor X onto undesirable/empty locations to win them on turn 5, then winning another location on turn 6 with killmonger, shang-chi, scarlet witch, or spider-woman. Decent early game interactions are colossus into deathlok and Lizard into enchantress (shuts off his -3 ongoing power reduction). Professor x is great for disrupting things, especially movement decks.
Deck Breakdown
No one drops, turn 6 swing
Colossus 2 3
Scarlet Witch 2 3
Sentinel 2 3
Lizard 2 5
Mister Fantastic 3 2
Killmonger 3 3
Punisher 3 3
Deathlok 3 5
Shang-Chi 4 3
Enchantress 4 5
Professor X 5 1
Spider-Woman 5 8
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Comments
Test Hand
1st Sample Hand
2nd Sample Hand
3rd Sample Hand
Top 3 cards indicate opening hand and then 1st, 2nd and 3rd, etc Draws.
Shuffled using Fisher Yates algorithm
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