By Leeroy Janky (aka M'aiq L'honest)
You have multiple win-conditions depending on your hand and the zones. Devil Dinosaur can win many lanes/games on his own when combo'd with Moon Girl, but Klaw/Onslaught can often win two lanes when there's a lane with a negative effect to the right (and as such generally can be won with lower power). Rhino can be useful when you're on curve and the first lane is a dud and particularly when your opponent tries to get a 7th turn with Magik.
This is a very flexible deck and I've never felt like I lost* because I didn't draw what I needed. Always plan ahead on your card/lane synergies. If you can avoid overcommitment and read what lanes your opponents are gunning for, you will find yourself very successful through the early ranks at least. (Good advice for any deck...)
The deck has easily pushed through the first 30 ranks.
Notes/Changes:
- I want to experiment with Agent 13 in place of Ant-Man. I suspect she would contribute more consistently, however I am in the mid-300s of my collection level and haven't gotten her!
- This Deck is listed as a Devil Dinosaur deck as I win using DD over Onslaught more than 2/3 of the time.
- Zabu's picture says 5 energy. This is wrong. He has 3. I noticed a similar error with Silver Surfer.
- I cut Kazar for White Queen. She seems to have far more value, can help clue you into your opponent's plans, and synergizes with Zabu.
* Very infrequent
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