ORC: On Reveal + Control (Pool 1+2)
Deck Description
ORC: On Reveal + Control (Pool 1+2)
Hey folks - after several really successfull matches i decided to share my current Odin Deck with you that was optimized to not only benefit from the meanwhile obvious "combined on reveal effects of Odin and White Tiger", but also on the fact that you have lots of opportunities to get random cards that allows you to outsmart your opponents moves even more and screw his deck or locations.
TL:DR
→ several options to get random cards for your own deck via Agent 13 / Morph / White Queen
→ screw the opponents deck with Yondu and Cable
→ increase the power of your own cards with Okoye and Hulk Buster
→ change unwanted locations with Scarlet Witch
→ great finish with Odin
Full Explanation:
Agent 13
RNG determines what you get, as with all random cards it can either be a game changer, or at least 2 power for 1 energy. It does not rely on the fact that the enemy plays a card in the same location and thus i prefer her over Rocket Racoon as 1 energy card.
Nightcrawler
Always a good starter to be placed on the far right side. The effect to move him "once" into any other location can be the key to save the domincance in two locations.
Yondu
Great choice to screw the opponents deck early on! Especially useful at Kamar-Taj that triggers the removal twice, because the chances are good to remove a crucial card from the opponents deck.
Cable
Provides huge deck control and lets you pull a random card from the opponents deck. Because you don't know what you get, this also can be a game changing card for you! Also especially useful at Kamar-Taj.
Okoye
She increases the power of all cards in your deck with +1. This extra power can be the difference in later stages of the match. I also enjoy playing her early in the Bar Sinister because she is multiplied and all upcoming cards in your own deck will have +4 power.
Star Lord
Similar to Rocket Racoon this card should only be played if you are sure where the opponent will place a card, or if you have no better choice available at that time. Suggested after the opponent recently played cards like Angela, Ant-Man or Hawkeye.
Scarlet Witch (109)
Can be used to get rid of locations that are not good for your deck like the Danger Room or others. Of course this also can backfire, so use on your own risk.
Morph
This card can turn into a massive win condition for you - but only if turned into something strong like The Infinaut or Iron Man. The downside is, that it can screw your whole board when turned into something like Squirrel Girl or Carnage / Deathlok.
Hulk Buster
Can be used to strengthen cards on a location to either increase the advantage, or reduce the opoonents dominance. Very useful if you can boost your Nightcrawler before you moved him into another location.
White Queen
6 power for 4 energy is already good, but the fact that you also get a copy of your opponents highest cost card is a huge advantage! It may show you what your opponent will finish with in turn 6 and you could use the same card against him.
White Tiger
A must have in every Odin Deck, depending on locations like "Kamar-Taj" and "Bar-Sinister" you can use this one to spam the board with tigers. If the previous turns were smart, you are also able to control on what location(s) the tiger(s) will be created.
Odin
This card guarantees you a big last hit when several on reveal effects are triggered a second time + it has a solid 8 power on its own.
Other viable options / alternatives:
If your are missing any of the cards above, you could also use one of this:
Ironheart
Usually on turn 3 (and if she is already available) only 2 other cards are on the board and thus her effect is only really strong when combined with Odin to be triggered a second time in turn 6. Because she has no power on her own, i prefer not to use her because of this downside.
Mister Sinister
He can be useful on locations like the "Gamma Lab" where all cards turn into a Hulk - or where the first one to fill the location with cards gets a free 6 energy card or where each card gets +1 power on each turn. He can be usefull on single locations, but he also will block 2 slots in your location.
Enchantress
Can remove ongoing effects from locations, but in my opinion she is only strong if played as last card to surprise the opponent with removing the power of cards like Devil Dinosaur or Onslaught.
Suggestions or other feedback? Let me know!
Greetings by Error404
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