Step right up to see the latest magic trick in Marvel Snap! Make your opponent's board (and cubes) disappear before their very eyes!
This is a combo deck looking to play Magik on turn 6 after baiting your opponent into deploying their final turn and snapping with confidence. Then when turn 7 hits, decimate your opponent's board with Killmonger and Shang-Chi to leave them with nothing.
The deck utilizes an Ongoing subtheme to ensure enough power to actually win locations. Onslaught makes your various Ongoing units a serious threat, and is the prime target for Wave, creating a very smooth turn 3 and 4 that can transform into serious power later. Since Magik is the key turn 6 play, cheating out Onslaught is something to shoot for when you can.
Adam Warlock finds a home in this unique combo deck where finding Magik is the priority, and early energy expenditure means very little. Maximus and Groot are good follow ups to Adam, generating a lot of power to hopefully draw from Adam. Giving your opponents extra cards isn't much of a concern when you'll be destroying a lot of what they play on turn 7 and they struggle to have room to play cards. AoE destruction punishes overextending and extra resources in this way. Maximus can disable Strong Guy on turn 7, and Groot can fit into a turn 7 play well too, where you need just a bit more power to turn a location into a win alongside kill effects.
Turn Sequencing
This deck pretty simply plays on curve, but I wanted to lay out some priorities and minor exceptions. The deck really only should play to two locations, because it only plays 1 card a turn (except turn 7), and you'll want to consolidate your power into two winning lanes. Plan to play into lanes with your opponent's 1-cost and/or 9+ power cards so that your kill effects make your spaces turn into wins. The other reason to only play into two lanes is of course Warpath. When choosing your lanes to go for, also be mindful of keeping them adjacent in case you have Klaw lined up for turn 5.
1: Skip.
2: Adam Warlock if able.
3: Wave if you have Onslaught for sure. Consider it if you have both Iron Man and Klaw. Drop Maximus/Groot with Adam if he is up.
4: Deploy Onslaught if you Waved him, otherwise Devil Dinosaur or Warpath onto a location you want to win.
5: Round out locations with big Ongoing cards. Playing a 5 drop here is really important since they are too expensive to play alongside another card on the crucial turn 7, and you'll really want their power boost to win loactions. DO NOT PLAY MAGIK ON 5.
6: Magik! Strongly consider snapping if you play her and have a good hand for turn 7 in the works.
7: Killmonger and/or Shang Chi to pants your opponent, who is probably stuck with full locations and junk in hand. The other 3 and 4 drops are good plays as well if one of the destroying characters doesn't apply to the opponent's board.
This deck thrives on what makes Snap so special; surprise plays and leaning into bluffing with the Snap mechanic. I hope you enjoy pulling off this Magik trick!
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