Deck Description
This deck is primarily focused on switching the power & cost of cards.
The deck has inconsistencies so you need to be attentive.
Due to game changes of cards, this deck could change or be deleted in the future.
If you do not recieve (Sunspot, Zabu, Jubilee, Mr. Negative or Wong) by turn 4, RETREAT.
If you notice 2 or 3 of the locations are not favourable RETREAT.
Highest power at a location; 1408
There are plenty of combinations to utilise for end game use such as;
Oden - Used with Wong, Ironheart, Silver Surfer & Jubilee. Reactivate there on-reveal abilities or double the activation by having played Wong at the same location.
Iron Man, Ironheart, Silver Surfer - These cards are best utilised only after the effect of Mr. Negative has taken place.
Arnim Zola - This card is more affective during end game or after the effect of Mr.Negative has taken place. After buffing cards at a location, use this cards effect to destroy one of the buffed cards and copy it to other locations.
Rogue - Do not play this card until you see an opponent play a card with an ongoing effect that benefits you. Also, you should always play it in response to having your own ongoing effect stolen by an opposing Rogue.
Scarlett Witch - In my experience with this deck, this cards effect helps to minimise the inconsistencies that primarily stem from unfavourable locations.
Sunspot - Used to accumulate early game points that would be lost due to the decks structure.
Mr. Negative, Wong & Jubilee - Ideally you want to play these cards immediately after the effect of Zabu has taken place. Preferably on turns 4 & 5.
Other cards to swap for Scarlett Witch;
Mystique - Utilise this cards effect to buff the output of an ongoing effect card you play after the effect of Mr.Negative has taken place
Lockjaw - With the amount of effects within this deck Lockjaw is a great card to get cards out from the deck that buff on-field cards, also to get ongoing effect cards onto the field.
Quake - Take a gamble by swapping the position of locations to allow you to play at locations that were once unfavourable, limited or locked out.
Other cards to beware of;
Electra, Gambit, Killmonger & Shang-Chi -All cards that could destroy your priority ongoing cards.
Cosmo, Sandman, Enchantress & Leech - All cards that counter and disrupt the effects of your cards and can lead to an unfavourable location and you will lack power as this deck relies on key cards effect.
Opponents cards that can work in your favour using Rogue;
Zabu, Wong & Onslaught - When drawing cards fails you, this is the next best option to help get the effect you need on your side of the field or doubling the effect.
Devil Dinosaur, Iron Man & Spectrum - Stealing the abilities from these opponents cards can greatly increase the power output of a location.
Deck Breakdown
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