Queen Supreme (Pool 1+2)
Deck Description
Queen Supreme (Pool 1+2) - by Error404
This deck offers a lot of power to outsmart the opponent and manipulate his deck - while also generating random cards for yourself. During my matches i encountered lots of opponents that leave the match early due to the ability of this deck to counter specific meta gamestyles with single cards like Armor (against destroyer decks) or Scarlet Witch (against on reveal or ongoing locations).
TL:DR
→ several options to get additional cards for your own deck with Agent 13 / Morph / White Queen
→ screw the opponents deck with Yondu and Cable
→ increase the power of your own cards with Okoye and Hulk Buster
→ change unwanted locations with Scarlet Witch
→ great finish with Iron Man
Deck
Core cards
White Queen
From my perspective one of the strongest 4 energy cards in the game because it not only has a solid 6 power, but can also pull your opponents highest cost card on his current hand and thus allow you to make a narrow guess on what the opponent will play on his last turns. This knowledge is a huge advantage for the turns 5 and 6!
Iron Man
His ability to double the location power is one of the strongest abilities in the whole game and can turn a loosing location into a winning location on his own. This card is a pure cube generator because usually when you have him on hand, you can snap and apply pressure on the opponent to leave early for a free win.
Control cards
Agent 13
RNG determines what you get! As with all random pulled cards, it "can" be a game changer, but there is no guarantee...
Yondu
Great choice to screw the opponents deck early on! Especially useful at Kamar-Taj that triggers the removal twice. The chances are good to remove a crucial card from the opponents deck.
Cable
Provides huge deck control and lets you pull a random card from the opponents deck. Because you don't know what you get, this also "can" be a game changing card for you! Also especially useful at Kamar-Taj.
Armor
Can completely counter the "destroy meta" and should be played at locations where the enemy recently placed a Bucky Barnes or Nova - or it can simply be used to negate the effect of the Danger Room and make sure your own cards don't get destroyed.
Scarlet Witch
Can be used to get rid of locations that are not good / too risky in a match like the Danger Room or others. Of course it can also backfire, so use on your own risk!
Buff cards
Okoye
She increases the power of all cards in your deck with +1. This extra power can be the difference in later stages of the match. I also enjoy playing her early in the Bar Sinister because she is multiplied and all upcoming cards in your own deck will have +4 power.
Hulk Buster
Can be used to strengthen cards on a specific location to either increase the advantage, or reduce the opponents dominance. Very useful if you can boost your Nightcrawler before you moved him to another location.
Joker cards
Nightcrawler
Always a good starter to be played on the far right side. The effect to move him "once" to any other location can be the key to save the domincance in two locations during the last turns.
Morph
This card can turn into a massive win condition for you - but only if turned into something strong like The Infinaut or Iron Man. The downside is, that it can screw your whole board when turned into something like Squirrel Girl or Carnage / Deathlok. Use with caution!
America Chavez
Because she is not pulled before turn 6, this will make sure you get more useful cards in the turns 1 to 5 while having at least a "Plan B" for turn 6 if something unexpected happened.
Locations
...coming soon...
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