Boosting energy with Electro or Wave on turn 3 gets you to a Sandman or Leech by turn 4 based on what potential deck your opponent has. From there you can move cards twice with Aero with Odin if you're winning two locs, or add all locations twice with Doom and Odin, or move things around with Magneto. Chavez helps push the important cards out early.
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1st Sample Hand
2nd Sample Hand
3rd Sample Hand
Top 3 cards indicate opening hand and then 1st, 2nd and 3rd, etc Draws.
Shuffled using Fisher Yates algorithm
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