Deck Description
This deck wins by focusing on one lane for the first 4 turns, then either playing Hobgoblin + America Chavez in another lane or skipping turn 5 to play Infinaut on turn 6. The ideal combo is playing Sunspot on 1, any 2 cost on 2/skip turn 2, Storm on 3, and Jessica Jones turn 4. If you have Infinaut by turn 5 skip your turn 5, otherwise play Hobgoblin turn 5 (or Jubilee if you don’t have Hobgoblin), then America Chavez on turn 6. This deck is very easy to tell when you want to snap and when you want to forfeit. If you’re guaranteed to win a lane by turn 4 then 95% of the time you want to snap (if you don’t have Jubilee, Hobgoblin, or Infinaut by turn 4 don’t snap until turn 5 to see if you get one of them, if you don’t get any of them don’t snap). This deck is weak to move decks as they can bypass Storm's effect of locking down a location, but most other decks have a hard time against this deck including current meta decks like Destroyer or Death decks. No cards in this deck are in pool 3.
Here's why I picked each of these cards for this deck;
– Sunspot: Can easily win a lane and when partnered with Storm it can still gain more power which can win the location once the location is closed off (If you weren't already winning). It also gains power when you skip turn 5 to play Infinaut on turn 6.
– Iceman: Great cheap disruption that can make it hard to completely fill a location by turn 4, making it easier to win that lane.
– Angela: Can gain massive power for a 2 cost card which and will normally gain 5+ power by turn 4 (if Angela is played on turn 2 and Storm on turn 3, it’ll almost guarantee that you win the location).
– Scorpion: While Scorpion is only a 2 cost 2 power, it weakens all of the cards in the opponents hand by -1 power, making it harder to win a location + it helps Lizard because it discourages swarming an area with cheap cards, which makes it unlikely that Lizard’s power would be weakened by it's ongoing effect.
– Armor: Prevents your cards like Sunspot from being destroyed by things like Elektra, and it’s also a 2 cost 3 power which isn’t bad for stats for its cost.
– Lizard: Really strong stats for a 2 cost card, and when paired with Storm it’s power will normally not be reduced as it’s very rare to have a location completely filled by turn 4 (especially when your opponent hasn’t filled the location on turns 1 or 2).
– Storm: Storm is the core of this deck and cannot be replaced. The goal of this deck is to lock down one location and win another location with either Hobgoblin + Chavez or just playing Infinaut on turn 6, which this card can lock down a location after turn 4 passes, letting you focus on the other locations on turn 5 and 6. This card cannot be replaced in this deck, and if you haven’t played this card by turn 3 you probably shouldn’t snap unless you’re confident that you’ll win.
– Jessica Jones: Should always be played on turn 4 where Storm was played unless Warpath would be a better choice. It should always be used to guarantee that a location is won, and the only time that you might want to play it elsewhere is if the opponent is behind on points there (around 5-7 points behind), and you have a Sunspot there incase they manage to win the location.
- Warpath: Should always be played on turn 4 where Storm was played unless Jessica Jones would be a better choice. It can be used to guarantee that a location is won. Warpath should be used over Jessica Jones when you have Hobgoblin or Infinaut, and you know that you won't be playing any cards (excluding Hobgoblin) in a already open location for the rest of the game. Warpath can also be used to guarantee that you win the game by playing it in a location where Storm isn't there (preparing to play Infinaut on turn 6), and by winning one location with Storm (Sunspot should also be there to guarantee that you win it as you won't be playing there on turn 4). This is a risky gamble and hard to pull off (as you need to have Sunspot and Storm in one location, Warpath in another, and have Infinaut in your hand), but if you win the location that is locked down by Storm, you'll have 29 power in another lane which is extremely hard to beat and will most likely win the game.
– Hobgoblin: Hobgoblin serves as a way to weaken your opponent at this location while also taking up a spot. Hobgoblin should be played if you don’t have Infinaut in your hand and you believe your opponent won’t fill the location up on this turn. If you have Infinaut in your hand then most of the time Infinaut is the better play, but Hobgoblin does take up one of their avaliable spots making it easy to win the location if you lock them out of it. It’s better to use your own judgement on when to play this card as it’s very situational, but sometimes playing Hobgoblin + America Chavez is a better play than skipping and playing Infinaut on the next turn (with this deck it’s normally not the better to play Hobgoblin + America Chavez over Infinaut).
– America Chavez: America Chavez is a really good fit in this deck because if you don’t have Infinaut in your hand by turn 5 you don’t want to skip to hope you get it on turn 6, and if America Chavez wasn’t in this deck you would have a chance to get Infinaut on turn 6 and be unable to play it. America Chavez also has a very strong combo with Hobgoblin, which when played at the same location nets a total of 17 points, as well as only letting the opponent play 3 of their own cards there, normally winning the location.
– Infinaut: Easy way to win a location and is the core card of this deck. Infinaut allows this deck to focus on one specific location for the first 4 turns because this card alone can win a location. Normally your opponent won’t be winning both locations with a 20 point lead, let alone one with a 20 point lead (unless they focused on that location only but then Infinaut easily wins the other location.)
Deck Breakdown
StormNaut
Sunspot 1 0
America Chavez 1 2
Iceman 1 2
Angela 2 2
Scorpion 2 2
Armor 2 3
Lizard 2 5
Storm 3 2
Jessica Jones 4 5
Warpath 4 5
Hobgoblin 5 -8
The Infinaut 6 20
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