The idea for this deck is quite simple - use your strong cards on turns 4, 5, and 6. A lot of these cards have higher base stats because they don't have any abilities.
Hawkeye/Nightcrawler - Play Nightcrawler on a turn after Hawkeye to get hawkeye's ability and then move that him someplace else if you need him later. Wolfbane works well with this as well. get that ability and then move nightcrawler.
Korg - There's probably a better card for Korg but not one that I have. you'd be surprised how many people have to play with rocks and I love it.
Sentinel keeps a low-cost high-quality card in your hand every time you play it. if you need to split the 5 or 6 turns between some closely attested areas, this can come in handy.
Cyclops is the strongest stat card I have for a 3 drop. it's got no abilities so he relies on nothing but hisself and his laser eyes - lots of flex with this. Side note this is one of the coolest cards when you are dragging him around he shoots his eye beam all over. so dope
Mr. Fantastic is in here to give you some extra power across the board.
Spider-woman is situational if you're losing a zone by a small margin. She's has pulled a victory for me more times than I can count.
Thing/Abomination do the same thing - massive stats - try to play them on their turn or earlier.
America is the win condition. She's 95% guaranteed on turn 6 unless she gets milled (which hasn't happened to me yet and I've played this deck a lot.) Another cool thing about her - she comes out on turn 6 in your hand even if you had to swap hands with the opponent on turn 6.
It's an easy deck that you don't have to think too much about the combos. I'm a simple man who requires a simple deck.
Let me know what you think.
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