Deck still needs some little tune up, but even now offers variable plays.
Deck is meant to provide you multiple options during the game. Focus is to fill one location to round 3 (details come after :) ) which attract attention of your opponent (sligly strong total power) and of course is useable in the rest of game.
Overall there are two options how to play it. First is to aim to two locations with variable combos provided by choosen cards [usually ends with Onslaught]. In second option you can play all of them which offers you with possibilities how to surprise opponent.
If it is possible (and meaningfull) build up "lure trap" based on Ebony Maw. It offers significant power to attract attention of your opponent and can give you space to choose how to manage second half of game.
Ebony Maw, Ant Man, Mister Sinister, Armor, Lizard
Leaving one location empty provides significant bonus through Warpath played in turn 4. But imagine what happens when you target same empty location with Klaw boosted by Onslaught. Of course best is to boost Warpath too.
Same princip can be also used as decoy. You can make impression that you are focusing on two locations by playing Warpath in turn 4, and then sacrifice its bonus for surprisingly hard focus during last turns on "empty" location.
Armor - variable usage - defensive - for beggining combo (mainly against Killmonger) or against Shang-Chi in late game
- ofensive - to block cards expected to be destroyed (Bucky Barns, Angel etc. )
- strategic - counters some of the location abilities and unlock them for you to use
Ebony Maw - may be used as control, based on location ability (ex. "After turn 3 all cards swap sides" )
Spectrum - strongly recomended to play if "Kamar-Taj" location appears (also think of how to play other cards with ongoing)
Total Lowest Estimated Deck Price:
Purchase Deck Export Prices to CSVCard | Q | Price | Card Set |
---|
Basic Energies are excluded from pricing. Prices not found: