basically the idea is you try to curve out really strong board and get ahead on 2 location by turn 4
then you run wave -> odin -> chavez which ensures that the enemy only plays 1 card on turn 5 and 6, where you guarantee the victory.
Ideal openers are sunspot and ebony -> sinister -> iron heart
Iron heart -> Tiger -> Odin is alternate win con if you don't have the right draws.
Generally escape turn 5 if you aren't ahead on two locations for turn 6 chavez
sunspot + wave on turn 4 gets sunspot to 4 power due to excess energy turn 5 and 6