Fill your opponent's board with multiple debrii activations through beast/moon girl with extra board denial with viper and the two goblins or try to keep a large hand with beast/moon girl and play big dinosaurs. Additionally toying with the idea of including patriot but it feels like it goes too all in on the rocks which are inconsistent at best.
1. I do realize and that's half the point of the deck. Viper is not only removing a rock but limiting another board on the opposite side but that might not be completely worth the card still so I agree somewhat. Beast can pull up rocks on play to leave an entire area free to use again but I do agree that I should have carnage. I'm only adding one of the three though bc I don't think its SUPER necessary because half of the units in this deck dont care about the space like dino, go to the other side like the goblins or are wanting to be crowded like antman. The deck definitely needs some tuning though like with the carnage change I made. Thanks for that idea.
2. Mostly Moongirl shenanigans which allow me multiple instances of the goblins or dinos to flood the enemy board with garbage or make really tall units respectively. Hood + Viper is also a good combo. The deck really does prefer to draw Debrii on turn 3 though
3. Beast, Viper and now Carnage along with two units not going to my side of the board I THINK should be fine but squirrel girl is a card that could easily be cut for another 1 drop.
1. You realize Debrii (214) adds Rocks to both players side of the board right? Viper to remove a single rock seems like way too little mitigation of this downside. Seems like you want Carnage (24) , Deathlok (34) and/or Kazar (68) to mitigate this.
2. What does your deck do if it doesn't draw Debrii (214) ?
3. Debrii (214) and Squirrel Girl (118) in the same deck might be unmanageable, unless you add some of the aforementioned cards.
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Komo
3 years agoIntangible 360
1. I do realize and that's half the point of the deck. Viper is not only removing a rock but limiting another board on the opposite side but that might not be completely worth the card still so I agree somewhat. Beast can pull up rocks on play to leave an entire area free to use again but I do agree that I should have carnage. I'm only adding one of the three though bc I don't think its SUPER necessary because half of the units in this deck dont care about the space like dino, go to the other side like the goblins or are wanting to be crowded like antman. The deck definitely needs some tuning though like with the carnage change I made. Thanks for that idea.
2. Mostly Moongirl shenanigans which allow me multiple instances of the goblins or dinos to flood the enemy board with garbage or make really tall units respectively. Hood + Viper is also a good combo. The deck really does prefer to draw Debrii on turn 3 though
3. Beast, Viper and now Carnage along with two units not going to my side of the board I THINK should be fine but squirrel girl is a card that could easily be cut for another 1 drop.
Intangible 360
3 years ago1. You realize Debrii (214) adds Rocks to both players side of the board right? Viper to remove a single rock seems like way too little mitigation of this downside. Seems like you want Carnage (24) , Deathlok (34) and/or Kazar (68) to mitigate this.
2. What does your deck do if it doesn't draw Debrii (214) ?
3. Debrii (214) and Squirrel Girl (118) in the same deck might be unmanageable, unless you add some of the aforementioned cards.