Your ideal game with this deck looks like this:
Turn 1: Sunspot Turn 2: Armor on the location you played Sunspot (to avoid Killmonger/Elektra) Turn 3: Zabu Turn 4: Moon Girl (Hopefully you've drawn She-Hulk, you want to copy her for best effect) and another 4-cost card that now costs 2 if you have one Turn 5: Magik Turn 6: Pass this turn to get a nice boost to Sunspot and make your She-Hulks free on turn 7. Turn 7: Play both She-Hulks and whatever other cards you have in a way that will win you the game (Shouldn't be hard with all that power!)
I started off with the Moon Girl-She-Hulk combo in mind and then decided to make a deck with a bit of a theme for fun. Turns out that this deck slaps. I have a high win rate with this deck. It has enough card value and flexibility that even if you can't play your ideal game (as previously laid out), there are still some good combos to play that may help you win anyways (e.g. Copy She-Hulk with Moon Girl on turn 4, pass turn 5 and play two She-Hulks plus whatever else you have; Zabu into Moon Girl while having White Queen and/or Jessica Jones to copy; etc). Have fun Snappers. Excelsior!