Mid-range cards that builds up easily with synergy, while hard to be countered as they are native, neither on-going nor on-reveal.
3 best counter cards included: Armor being both a protection and a counter for destroy deck, Cosmo shuts down on-reveals especially as preparation for our thrump card, Enchantress counter on-going big cards while she has 4 power.
Synergies:
Armor to protect Sunspot while the latter fits perfectly skipping turn 5 with The Infinaut.
Angela is versatile 2- to sit anywhere, especially with Ant-Man to fill a lane.
Bishop takes all 3 of Mysterio are plays, making the guessing game super efficient with just a 2-cost but it adds 5+3 in total power -- and those two Mysterio? zeros also takes location-based add-on powers. Of course, it would also fill all locations to synergize with Ant-Man and Angela .
Lastly The Infinaut can hide behind Armor or Cosmo to avoid being destroyed.
The rest are cheap filler cards that has some nice features on their own, as well as being delusional to disguise the nature of this deck.
Go on snap at turn 3/4 when the synergies take place. Even if The Infinaut won't come at the end, its diversifies enough to revert to plan B just spread out evenly.