Always skip Turn 5!
Seriously... Use low cost early game cards to slow down your opponent's game plan while going hard in a location of your choosing. Then at turn 5, automatically pass. This allows for a few things...
1. Sunspot gets 5 power immediately.
2. Allows you to see you opponent commit cards to whichever locations.
3. Allows you to drop Infinaut at a location of your choosing.
If you've built up enough power at one spot, you'll see where your opponent is weakest by turn 5 and can hit them there. A lot of times opponents will Snap after being lulled into a false sense of security.
Strengths:
- Is strong against a lot of decks since it essentially ignores their game and plays its own.
- Gets a lot of surprise Snap wins.
- Surprisingly flexible and adaptable.
Weaknesses:
- Not drawing Infinaut... Not an auto lose, but automatically not as strong. Shang Chi helps with removal of big cards while the rest of the cheap cards you didn't play turn 5 can strike a location hard.
- Killmonger hurts a bit, but this deck isn't crippled by him like a lot of Ongoing themed decks
- Certain locations make this deck very sad