This is a slot machine gambling deck with narrowing down and guessing which cards Jubilee will pull during your last turns. This is a pool 2 deck with cards being easy to change out when you find better ones in pool 3. This will help you climb ranks quickly as long as you know when to retreat. I personally went from 40 to 63 in about 2 days with this deck. I would consider this a poor man's Lockjaw before you can get him. I have started pool 3 and have gone up in ranks playing these cards. You are are trying to win games and give up on a lost cause if you don't get Jubileee by turn 4 or when you can get a situational advantage with Warpath.
When to retreat:
If you don't get Jubilee by turn 4 or Warpath and Sunspot by turn 4
If the locations are against you. Example: Lechuguilla, Subterranea and Dream Dimension.
Just bad lanes that mess with your deck in a detrimental way. You can still play the game with 1 bad location, you just need to play on the lane your last turn or never touch it.
How to play:
You give up the 1st half of the game but hopefully not loosing too badly, winning 1 lane and learning what the other person's deck is. Hope that by turn 4 you have Jubilee or in certain situations Warpath. If not LEAVE, it is better to loose 1 cube than many. You will do this every other game.
You should have 5-6 cards in your hand by turn 6 so that Devil Dinosaur will be 13-15 power if you need to play him.
Ideally you want Sunspot, Armor and Jubilee by turn 4. This deck revolves around winning 2 lanes and giving up on 1 completely, unless you get a good pull with Jubilee that will win you the lane outright.
Example Jubilee, Odin and Devil Dino/Hulk/The Infinaut
Best case scenario:
Turn 1
Left lane 1 pt
Sunspot (1)
Turn 2
Left lane 4 pt
Sunspot (1)
Armor (3)
Turn 3: wait
Left lane 7 pts
Turn 4
Left lane 7 pts
Right lane 1 pt
Jubilee (1) pulls
Odon (8) repeat pulls
Infinaut (20)
Turn 5
Left lane 18 pts
Sunspot (4)
Armor (3)
Devil Dino (11 = 3+8 4 cards in hand)
Right lane 29 pts
Turn 6
Left lane 36 / 18 pts
Sunspot (4)
Armor (3)
Devil Dinosaur (11)
Iron man (0) or don't play him and put Hulk in center
Center lane 12 / 0 pts
Hulk (12)
Right lane 29 pts
You focus on 2 lanes while your opponent sees you not playing anything but 2 cards your 1st 3 technically 4 turns. They don't know what kind of deck you are playing because of so few moves.
With turn 4 you play the lane with the least points of your opponent and start pilling up while disregarding the lane your opponent heavily invested in.
I find I don't do well against discard decks because they can spread their points out more evenly then win with Apocalypse / Morbius
Substitutions:
Okoye for Armor
Possibly Heimdall to move everyone over if you are loosing a lane
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